In this piece I dug up an older project that was my first ever blender project! And so I changed the textures a bit and made an environment for the prop with some megascans. In this project, tris count and optimization was not my objective, instead it was material creation and texturing that I was striving for.
I made the mesh in Blender and UV-mapped it in Maya. I then went to Substance Designer to make the base materials for the prop with some exposed parameters. After the designer process I put it all in Substance Painter to finish the prop with some details. I used Marmoset to render and I propped the scenes with megascans to finish it off.