When an interdimensional being threatens to destroy the universe, a star falls out of the sky in the shape of a heroine with one last chance to divert fate!
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Available on itch.io: https://jcfuggy.itch.io/starfall
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Starfall is the final game project I took part in creating during my time at The Game Assembly. Starfall is a third-person roguelike made in our teams own custom engine called "DogEngine" for PC.
We worked on the project for 9 weeks fulltime with a group of 38 people in total. We were 7 Game Artists, 5 Animators, 5 Level Designers, 5 Tech Artists 11 Programmers, 3 Musicians and 2 Sound Designers.
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I contributed with creating and texturing environment assets, sketching some concept art and also sculpting the golem enemy. This was one of my favourite game projects I have worked on during TGA and was lucky to have a great team with me during the journey!
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Art Team:
Natthawut Boonsan (Character Artist)
https://www.artstation.com/natthawutboonsan
Adam Dencker (Environment Artist)
https://www.artstation.com/bronzegear
Alva Granholm (2D/UI Artist)
https://www.artstation.com/alvagranholm
Ditte Frederiksen (Character Artist)
https://www.artstation.com/ditzki
Alfons Nordblad (Character Artist)
https://www.artstation.com/artalfons
Teddi Andersson (Environment Artist)
https://www.artstation.com/teddiandersson